NationQ Blog
Development notes on our games and what comes next. RSS feed
- The Books Must Balance: Inside National Transit's Financial Statements
Most games keep the treasury as one number that goes up and down. National Transit keeps a real set of books, and they are allowed to fail. On the accounting equation, the plug we deleted, and why repaying a loan isn't spending money.
- Beyond the Border: Plans for v0.3 and the World Map
International trade and transport has been on our Early Access roadmap from the start. v0.3 is where it begins: a generated world of countries around your nation, demand that crosses the border, and the air routes, sea lanes and border crossings to carry it.
- National Transit v0.2.0 — Full Update Notes
The all-new City Map with zoning, National Transit World on ntgg.me, Steam Cloud saves, policy upgrade chains, intermodal feeder connections, ring railway lines, and a major economy rebalance.
- Development Update: Building the City Layer
What I've been building lately — the in-development City Elements layer, macro-map improvements like map export, and how your feedback is shaping the game.
- National Transit v0.1.6 — Full Update Notes
A major economy realism pass and a rewritten population / urbanisation model, plus a lot of map-control and UI improvements.
- From Nation to Street: The Road Ahead for National Transit
The longer-term vision for National Transit — descending from nation to city to street, and a companion world at nationaltransit.world.
- National Transit Is Live in Early Access
My first game just launched on Steam. Here's where the idea came from — and what comes next.