<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>NationQ Blog</title><description>Development notes on our games and what comes next.</description><link>https://nationq.com/</link><item><title>The Books Must Balance: Inside National Transit&apos;s Financial Statements</title><link>https://nationq.com/blog/the-books-must-balance/</link><guid isPermaLink="true">https://nationq.com/blog/the-books-must-balance/</guid><description>Most games keep the treasury as one number that goes up and down. National Transit keeps a real set of books, and they are allowed to fail. On the accounting equation, the plug we deleted, and why repaying a loan isn&apos;t spending money.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>economy</category></item><item><title>账必须平：聊聊《国家交通：National Transit》的财务报表</title><link>https://nationq.com/blog/zh/the-books-must-balance/</link><guid isPermaLink="true">https://nationq.com/blog/zh/the-books-must-balance/</guid><description>大多数游戏的国库只是一个会涨会跌的数字。《国家交通：National Transit》记的是一套真账，而且允许它对不上。聊聊会计恒等式、我们删掉的那个倒挤数，以及为什么还贷款不是花钱。</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>economy</category></item><item><title>帳必須平：聊聊《國家交通：National Transit》的財務報表</title><link>https://nationq.com/blog/zh-tw/the-books-must-balance/</link><guid isPermaLink="true">https://nationq.com/blog/zh-tw/the-books-must-balance/</guid><description>大多數遊戲的國庫只是一個會漲會跌的數字。《國家交通：National Transit》記的是一套真帳，而且允許它對不上。聊聊會計恆等式、我們刪掉的那筆倒擠數，以及為什麼還貸款不是花錢。</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>economy</category></item><item><title>Beyond the Border: Plans for v0.3 and the World Map</title><link>https://nationq.com/blog/national-transit-v0-3-world-map/</link><guid isPermaLink="true">https://nationq.com/blog/national-transit-v0-3-world-map/</guid><description>International trade and transport has been on our Early Access roadmap from the start. v0.3 is where it begins: a generated world of countries around your nation, demand that crosses the border, and the air routes, sea lanes and border crossings to carry it.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>roadmap</category><category>world-map</category></item><item><title>National Transit v0.2.0 — Full Update Notes</title><link>https://nationq.com/blog/national-transit-v0-2-0/</link><guid isPermaLink="true">https://nationq.com/blog/national-transit-v0-2-0/</guid><description>The all-new City Map with zoning, National Transit World on ntgg.me, Steam Cloud saves, policy upgrade chains, intermodal feeder connections, ring railway lines, and a major economy rebalance.</description><pubDate>Wed, 19 Aug 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>update</category><category>changelog</category><category>city-map</category><category>economy</category><category>ntgg-world</category><category>steam-cloud</category></item><item><title>Development Update: Building the City Layer</title><link>https://nationq.com/blog/building-the-city-layer/</link><guid isPermaLink="true">https://nationq.com/blog/building-the-city-layer/</guid><description>What I&apos;ve been building lately — the in-development City Elements layer, macro-map improvements like map export, and how your feedback is shaping the game.</description><pubDate>Tue, 04 Aug 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>city-elements</category></item><item><title>National Transit v0.1.6 — Full Update Notes</title><link>https://nationq.com/blog/national-transit-v0-1-6/</link><guid isPermaLink="true">https://nationq.com/blog/national-transit-v0-1-6/</guid><description>A major economy realism pass and a rewritten population / urbanisation model, plus a lot of map-control and UI improvements.</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>update</category><category>changelog</category><category>economy</category><category>population</category></item><item><title>From Nation to Street: The Road Ahead for National Transit</title><link>https://nationq.com/blog/the-road-ahead/</link><guid isPermaLink="true">https://nationq.com/blog/the-road-ahead/</guid><description>The longer-term vision for National Transit — descending from nation to city to street, and a companion world at nationaltransit.world.</description><pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>vision</category></item><item><title>National Transit Is Live in Early Access</title><link>https://nationq.com/blog/introducing-national-transit/</link><guid isPermaLink="true">https://nationq.com/blog/introducing-national-transit/</guid><description>My first game just launched on Steam. Here&apos;s where the idea came from — and what comes next.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate><category>national-transit</category><category>dev-diary</category><category>early-access</category></item></channel></rss>