NationQ Blog
Development notes on our games and what comes next. RSS feed
- Work in Progress: v0.3 Takes Shape
The World Map is now part of the game: around 200 countries with relations, trade terms and visas, and air routes, border crossings and shipping lanes that carry demand across the border. v0.3 also brings junctions and reach maps to the National Map. We expect it before mid-December 2026.
- The Books Must Balance: Inside National Transit's Financial Statements
Most games keep the treasury as one number that goes up and down. National Transit keeps a real set of books, and they are allowed to fail. On the accounting equation, the plug we deleted, and why repaying a loan isn't spending money.
- Beyond the Border: Plans for v0.3 and the World Map
International trade and transport has been on our Early Access roadmap from the start. v0.3 is where it begins: a generated world of countries around your nation, demand that crosses the border, and the air routes, sea lanes and border crossings to carry it.
- National Transit v0.2.0 — Full Update Notes
The all-new City Map with zoning, National Transit World on ntgg.me, Steam Cloud saves, policy upgrade chains, intermodal feeder connections, ring railway lines, and a major economy rebalance.
- Development Update: Building the City Layer
What I've been building lately — the in-development City Elements layer, macro-map improvements like map export, and how your feedback is shaping the game.
- National Transit v0.1.6 — Full Update Notes
A major economy realism pass and a rewritten population / urbanisation model, plus a lot of map-control and UI improvements.
- From Nation to Street: The Road Ahead for National Transit
The longer-term vision for National Transit — descending from nation to city to street, and a companion world at nationaltransit.world.
- National Transit Is Live in Early Access
My first game just launched on Steam. Here's where the idea came from — and what comes next.